There are a couple of other things waiting for you once you’ve hit end game, as the whole thing’s designed to be rather replayable. You’ve got your typical primary, secondary and heavy weapons, plus an extra bit of equipment like grenades and mines – so there’s a lot of loot waiting for you to pick it up. You’ll dispatch with hundreds, thousands of increasingly tougher bad guys, and once you’ve finished all twenty of the games main story missions, you’ll unlock harder worlds, and do it all again – all in the name of better, more powerful loot. You start off by selecting one of three available classes, each sporting a range of unique passive and active abilities that you’ll unlock as you progress and level up. Like the console versions of Blizzards action RPG, combat is a little more active than the click-click-clicking you get on PC, but the other parallels are unmistakeable. It’s lazy, terribly easy and far-too-convenient, but the game inevitably, inescapably invites comparisons to Diablo. It’s all about making sure your weapons are capable of producing bigger numbers than the enemies’ life bars can hold. As you’ve perhaps ascertained, there’s a bigger focus on loot and the all-consuming quest for a higher DPS (Damage Per Second) – because Alienation is a numbers game. Bliss.ĭespite the name, Alienation is not very much like Dead Nation at all. ![]() Later on, I got a plasma rifle that, in addition to its usual energy blast, also shot bolts of lightning. The little assimilated former humans, the bug-like creepy crawlies, the hulking, brutish beasts and even its soldiers – all fell to my mighty boomstick. And then I found that Legendary weapon a shotgun that let me hurl boomerangs – giant rotating discs that, as their name implies, come back after being shot out – and it made me an unstoppable force, tearing aliens to shreds. I’d mostly – spitefully even – been playing the game alone, not wanting the aide of others.Īnd as a result, I’d run in to a few areas that left me overwhelmed constantly succumbing to the Xenos onslaught. I think it was around the time I managed to pick up a Legendary weapon (signified, as they are in many games, by a delightful orange hue). Somewhere between being upset at the exclusion of couch coop and trying to understand the game’s systems I fell in love. It was a bitter pill to swallow really, and I spent the next few hours shooting at the frequently overwhelming swarms of extra-terrestrial enemies with a terrible case of the sulks.Īnd then something happened. Until I realised that unlike that game, this one had no local co-op whatsoever – so I had to relinquish the hopes I had of a weekend on the couch blasting away hordes of alien scum with my co-op partner next to me. Naturally, I was rather excited for its successor, Alienation. It’s a game that I played through with my wife, blasting away hordes of undead, cackling with maniacal glee as we survived wave upon wave on zombie terror. They haven’t just made twin stick shooter games with pilotable ships though Dead Nation is a fantastic twin-sticked zombie shooter, melding that sort of play with arcade-styled gameplay for one of the best local co-op games you’ll find on PlayStation systems. ![]() Super Stardust is one of the very best space-bound twin-stick shooters, in existence, while launch title Resogun is arguably still one of the best games available for Sony’s current home console. Housemarque has made a name for themselves as one of the finest purveyors of twin-stick shooters in all of videogames.
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